![]() ![]() ![]() By attaching this component onto an actor, you can animate its child actors according to the movement of a rigid body in Motive. Once the OptiTrack - Streaming Client plugin is enabled in the project, OptiTrack Rigid Body component will be available to use. Now that the client origin is set, the client origin will attempt to connect to Motive and start receiving the tracking data whenever the scene is played.Īctor objects in Unreal Engine can be animated using rigid body tracking data from Motive.This configures the client origin to automatically search the network and connect to Motive. In the Details panel, make sure its Auto Connect setting is checked. ![]() Select the instantiated OptiTrackClientOrigin object from the World Outliner panel.Place the OptiTrack Client Origin to the desired tracking origin within the scene.Drag and drop the OptiTrack Client Origin into the scene.Once the plugin is added and enabled in the project, OptiTrack Client Origin class will be available from the Modes panel.First of all, make sure the Broadcast Frame Data entry is checked in the Data Streaming pane of Motive.Global Origin: Both position and orientation of the OptiTrackClientOrigin will represent the global origin of the tracking volume within Motive. ![]()
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